Skill coach · Clash Royale

Card cycling coach

If you know what's in their hand, you know what's safe to play. Card tracking turns guesses into decisions.

Updated

Each player holds four cards, with the other four waiting in a queue. When a card is played, it goes to the back of the queue. Cycling means playing cheap cards to bring a specific card back sooner.

Tracking is the other side: remembering which cards your opponent has played, so you know whether their counter to your win condition is in hand right now.

What usually goes wrong

  • Playing your win condition into its counterIf their building or spell was just played, it's out of hand. If it wasn't, it might be waiting for you.
  • Cycling with no planCheap cards in the back should bring a card back for a reason, not just spend elixir.
  • Losing the count in double elixirWhen the pace doubles, players stop tracking. That's exactly when a missed counter costs the most.
Screenshot · Game breakdown Mercina game breakdown with the match read, actions per minute, elixir leaked and three timestamped key moments

What Mercina looks for in your match

  • Pushes you sent while the opponent's counter was in hand.
  • Moments where you cycled past the card you needed on defence.
Screenshot · Action plan Mercina action plan screen, Do this next, with three numbered steps for the next match

A plan for your next match

  1. 01Track one card only at first: the opponent's best answer to your win condition.
  2. 02Push right after they've played that answer somewhere else.
  3. 03Cycle on purpose: know which card you're bringing back before you play cheap.

Mercina writes a plan like this from your own match, every time.

Get coached on your own matches.

Record a match. Mercina breaks it down moment by moment and hands you a plan for the next one.